<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/2.1" -->
<rss version="2.0" 
	xmlns:content="http://purl.org/rss/1.0/modules/content/">
<channel>
	<title>Comments on: It&#8217;s so hard to find good people</title>
	<link>http://www.tinygigantic.com/2008/04/08/its-so-hard-to-find-good-people/</link>
	<description>An inspration feed updated daily by the troublemakers at Language in Common</description>
	<pubDate>Thu, 24 Jul 2008 16:19:32 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.1</generator>

	<item>
		<title>By: Calli</title>
		<link>http://www.tinygigantic.com/2008/04/08/its-so-hard-to-find-good-people/#comment-24759</link>
		<author>Calli</author>
		<pubDate>Tue, 08 Apr 2008 18:44:35 +0000</pubDate>
		<guid>http://www.tinygigantic.com/2008/04/08/its-so-hard-to-find-good-people/#comment-24759</guid>
					<description>Because students straight out of college (assuming they went straight in from high school) aren't taught to think about anything. They're taught skills but the business side of things is deluded and the teachers only teach them what the teachers know. Thus you get a very skewed view taught in a very broad manner. Not about what to do once you're actually there. 

I'm going through a business class in a design program right now where all they talk about are the big designers and the big firms and the broad over-all picture. No functional information is included in the class. Frustrating- especially when you know that there's much more knowledge to gain.

My theory is that the goal of such schools is to teach a student how to build a portfolio and let whatever firm manages to pick them up teach them the actual skills they need to succeed in their industry.</description>
		<content:encoded><![CDATA[<p>Because students straight out of college (assuming they went straight in from high school) aren&#8217;t taught to think about anything. They&#8217;re taught skills but the business side of things is deluded and the teachers only teach them what the teachers know. Thus you get a very skewed view taught in a very broad manner. Not about what to do once you&#8217;re actually there. </p>
<p>I&#8217;m going through a business class in a design program right now where all they talk about are the big designers and the big firms and the broad over-all picture. No functional information is included in the class. Frustrating- especially when you know that there&#8217;s much more knowledge to gain.</p>
<p>My theory is that the goal of such schools is to teach a student how to build a portfolio and let whatever firm manages to pick them up teach them the actual skills they need to succeed in their industry.</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: josh kamler</title>
		<link>http://www.tinygigantic.com/2008/04/08/its-so-hard-to-find-good-people/#comment-24804</link>
		<author>josh kamler</author>
		<pubDate>Tue, 08 Apr 2008 23:41:26 +0000</pubDate>
		<guid>http://www.tinygigantic.com/2008/04/08/its-so-hard-to-find-good-people/#comment-24804</guid>
					<description>@Calli
True that. But design thinking isn't about the business of design. It's actually about the practice. What I can't figure out is why design schools aren't teaching the conceptual part, the thinking part, of design. They're teaching materials craft, which is great, but they're not teaching problem solving as design practice. Go figure.</description>
		<content:encoded><![CDATA[<p>@Calli<br />
True that. But design thinking isn&#8217;t about the business of design. It&#8217;s actually about the practice. What I can&#8217;t figure out is why design schools aren&#8217;t teaching the conceptual part, the thinking part, of design. They&#8217;re teaching materials craft, which is great, but they&#8217;re not teaching problem solving as design practice. Go figure.</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: switchback</title>
		<link>http://www.tinygigantic.com/2008/04/08/its-so-hard-to-find-good-people/#comment-24884</link>
		<author>switchback</author>
		<pubDate>Wed, 09 Apr 2008 13:51:43 +0000</pubDate>
		<guid>http://www.tinygigantic.com/2008/04/08/its-so-hard-to-find-good-people/#comment-24884</guid>
					<description>This is a broad generalization that serve less to mean something and more to vent.  Besides, isn't design inherently communicating? Re-duh-dant.</description>
		<content:encoded><![CDATA[<p>This is a broad generalization that serve less to mean something and more to vent.  Besides, isn&#8217;t design inherently communicating? Re-duh-dant.</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Joya Cory</title>
		<link>http://www.tinygigantic.com/2008/04/08/its-so-hard-to-find-good-people/#comment-24973</link>
		<author>Joya Cory</author>
		<pubDate>Thu, 10 Apr 2008 18:18:01 +0000</pubDate>
		<guid>http://www.tinygigantic.com/2008/04/08/its-so-hard-to-find-good-people/#comment-24973</guid>
					<description>I can't explain clearly what communication design is and I'm your mother. Plus, I'm a performer, therefore a communicator. Plus  I'm married to an artist who's taught art for 40 years. In my crowd, I don't hear this term. Maybe it's a generation thing. I'd like to see a definition of communication design on this site. 
Also, the idea that all creative processes can be taught at school doesn't square with my experience and observation of creative people at work. I think there's a confluence of elements: context, talent (now there's a charged word worth exploring) necessity, collaborative community, perserverance... that can support creative thinking, sensing and discovery . We are so various. Each person must discover her own creative process over time, by experimenting,</description>
		<content:encoded><![CDATA[<p>I can&#8217;t explain clearly what communication design is and I&#8217;m your mother. Plus, I&#8217;m a performer, therefore a communicator. Plus  I&#8217;m married to an artist who&#8217;s taught art for 40 years. In my crowd, I don&#8217;t hear this term. Maybe it&#8217;s a generation thing. I&#8217;d like to see a definition of communication design on this site.<br />
Also, the idea that all creative processes can be taught at school doesn&#8217;t square with my experience and observation of creative people at work. I think there&#8217;s a confluence of elements: context, talent (now there&#8217;s a charged word worth exploring) necessity, collaborative community, perserverance&#8230; that can support creative thinking, sensing and discovery . We are so various. Each person must discover her own creative process over time, by experimenting,</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Paul Fox</title>
		<link>http://www.tinygigantic.com/2008/04/08/its-so-hard-to-find-good-people/#comment-25125</link>
		<author>Paul Fox</author>
		<pubDate>Sat, 12 Apr 2008 03:20:44 +0000</pubDate>
		<guid>http://www.tinygigantic.com/2008/04/08/its-so-hard-to-find-good-people/#comment-25125</guid>
					<description>I think that the main problem with schools is that they're undervalued in our society. The only people their low salaries attract are either 1. failures in the field who see the paltry sum they pay as reasonable, or 2. the rare gifted successful designer who takes a pay cut to teach. Unfortunately, often the later has an outdated approach to practice, and the former couldn't get his/her foot in the door and has little or no experience in the field. They aren't wholly to blame, though. They teach in a system where the skills designers are lacking are taught in marketing courses. Additionally, the industry changes rather quickly and prior to the web offered little in the form of resources that allowed academics to keep up (though the changes were a bit less frequent -- this is no excuse).</description>
		<content:encoded><![CDATA[<p>I think that the main problem with schools is that they&#8217;re undervalued in our society. The only people their low salaries attract are either 1. failures in the field who see the paltry sum they pay as reasonable, or 2. the rare gifted successful designer who takes a pay cut to teach. Unfortunately, often the later has an outdated approach to practice, and the former couldn&#8217;t get his/her foot in the door and has little or no experience in the field. They aren&#8217;t wholly to blame, though. They teach in a system where the skills designers are lacking are taught in marketing courses. Additionally, the industry changes rather quickly and prior to the web offered little in the form of resources that allowed academics to keep up (though the changes were a bit less frequent &#8212; this is no excuse).</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Colin Williams</title>
		<link>http://www.tinygigantic.com/2008/04/08/its-so-hard-to-find-good-people/#comment-25157</link>
		<author>Colin Williams</author>
		<pubDate>Sat, 12 Apr 2008 06:58:46 +0000</pubDate>
		<guid>http://www.tinygigantic.com/2008/04/08/its-so-hard-to-find-good-people/#comment-25157</guid>
					<description>I'm not sure what my peers learn at design schools. But I do know that they're stuck there "learning" and I'm out here doing.

I think some of the comments here are a bit off target, too.

First, switchback, you said, "Besides, isn’t design inherently communicating? Re-duh-dant." No, it isn't. Re-tah-ded. (Couldn't help myself, sorry.) What does industrial design communicate? What does how this chair I'm sitting in communicate to me? Nothing. But it's fairly comfortable, except sometimes it falls backward when I recline. So, no, communication design is not redundant.

Joya Cory, what is so hard about defining the term "communication design?" It's made up of two English words that represent two different concepts. If you put those together, you have a sound definition.

It's easy. I'll show you.

Communication design is:

"To skillfully plan and execute the form and structure of the imparting or interchange of thoughts, opinions, or information by speech, writing, or signs (all graphics)."</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure what my peers learn at design schools. But I do know that they&#8217;re stuck there &#8220;learning&#8221; and I&#8217;m out here doing.</p>
<p>I think some of the comments here are a bit off target, too.</p>
<p>First, switchback, you said, &#8220;Besides, isn’t design inherently communicating? Re-duh-dant.&#8221; No, it isn&#8217;t. Re-tah-ded. (Couldn&#8217;t help myself, sorry.) What does industrial design communicate? What does how this chair I&#8217;m sitting in communicate to me? Nothing. But it&#8217;s fairly comfortable, except sometimes it falls backward when I recline. So, no, communication design is not redundant.</p>
<p>Joya Cory, what is so hard about defining the term &#8220;communication design?&#8221; It&#8217;s made up of two English words that represent two different concepts. If you put those together, you have a sound definition.</p>
<p>It&#8217;s easy. I&#8217;ll show you.</p>
<p>Communication design is:</p>
<p>&#8220;To skillfully plan and execute the form and structure of the imparting or interchange of thoughts, opinions, or information by speech, writing, or signs (all graphics).&#8221;</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: switchback</title>
		<link>http://www.tinygigantic.com/2008/04/08/its-so-hard-to-find-good-people/#comment-25494</link>
		<author>switchback</author>
		<pubDate>Sun, 13 Apr 2008 14:14:13 +0000</pubDate>
		<guid>http://www.tinygigantic.com/2008/04/08/its-so-hard-to-find-good-people/#comment-25494</guid>
					<description>So, when you're designing a chair and developing concepts that will enhance it being "fairly comfortable", you don't enter into a dialogue with yourself, the consumer and the client? When sketching an arm rest for this chair, is their not an implied communication between you(or the product) and the person using the chair of its purpose even if its common and understood? If I designed a giant black protuding off the side, meant to be an arm rest but, because of its design, the purpose remains of unclear, wouldn't you say, "What's the point of this giant block??" Who are you questioning, why, and more importantly...isn't it a question, wanting an answer?

Oh, Schnap. 
Thanks for the retard comment too.</description>
		<content:encoded><![CDATA[<p>So, when you&#8217;re designing a chair and developing concepts that will enhance it being &#8220;fairly comfortable&#8221;, you don&#8217;t enter into a dialogue with yourself, the consumer and the client? When sketching an arm rest for this chair, is their not an implied communication between you(or the product) and the person using the chair of its purpose even if its common and understood? If I designed a giant black protuding off the side, meant to be an arm rest but, because of its design, the purpose remains of unclear, wouldn&#8217;t you say, &#8220;What&#8217;s the point of this giant block??&#8221; Who are you questioning, why, and more importantly&#8230;isn&#8217;t it a question, wanting an answer?</p>
<p>Oh, Schnap.<br />
Thanks for the retard comment too.</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Deann Graham</title>
		<link>http://www.tinygigantic.com/2008/04/08/its-so-hard-to-find-good-people/#comment-26286</link>
		<author>Deann Graham</author>
		<pubDate>Mon, 14 Apr 2008 22:00:21 +0000</pubDate>
		<guid>http://www.tinygigantic.com/2008/04/08/its-so-hard-to-find-good-people/#comment-26286</guid>
					<description>I am an instructor for a technical college. We teach Web design and Web Development. In our degree the Web designers are taught that design is not just making pretty pictures, it is communicating a message. It is expressing the goals of the organization to meet the audience. We don't teach art. We teach the subtle art of manipulation. It is only a five semester associate degree. I myself come from a computer graphics degree from a University. I had to learn these concepts from working in the industry, it was just not taught in the classes I took. Also, you need to look at the student. Some get it.  Some just go through the motions.  I see those who create fantastic sites and those who are satisfied with mediocrity.</description>
		<content:encoded><![CDATA[<p>I am an instructor for a technical college. We teach Web design and Web Development. In our degree the Web designers are taught that design is not just making pretty pictures, it is communicating a message. It is expressing the goals of the organization to meet the audience. We don&#8217;t teach art. We teach the subtle art of manipulation. It is only a five semester associate degree. I myself come from a computer graphics degree from a University. I had to learn these concepts from working in the industry, it was just not taught in the classes I took. Also, you need to look at the student. Some get it.  Some just go through the motions.  I see those who create fantastic sites and those who are satisfied with mediocrity.</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: Joya Cory</title>
		<link>http://www.tinygigantic.com/2008/04/08/its-so-hard-to-find-good-people/#comment-26599</link>
		<author>Joya Cory</author>
		<pubDate>Tue, 15 Apr 2008 18:29:46 +0000</pubDate>
		<guid>http://www.tinygigantic.com/2008/04/08/its-so-hard-to-find-good-people/#comment-26599</guid>
					<description>Thanks, Colin Williams, for your definition of Communication Design 
“To skillfully plan and execute the form and structure of the imparting or interchange of thoughts, opinions, or information by speech, writing, or signs (all graphics).”
I guess I was expecting somthing more esoteric. This definition implies to me that  CD is simply technique: that is, the mastery of the formal devices of which your art /craft is made. If craft training doesn't teach technique, what does it teach?</description>
		<content:encoded><![CDATA[<p>Thanks, Colin Williams, for your definition of Communication Design<br />
“To skillfully plan and execute the form and structure of the imparting or interchange of thoughts, opinions, or information by speech, writing, or signs (all graphics).”<br />
I guess I was expecting somthing more esoteric. This definition implies to me that  CD is simply technique: that is, the mastery of the formal devices of which your art /craft is made. If craft training doesn&#8217;t teach technique, what does it teach?</p>
]]></content:encoded>
				</item>
	<item>
		<title>By: elissandra</title>
		<link>http://www.tinygigantic.com/2008/04/08/its-so-hard-to-find-good-people/#comment-26918</link>
		<author>elissandra</author>
		<pubDate>Wed, 16 Apr 2008 14:46:23 +0000</pubDate>
		<guid>http://www.tinygigantic.com/2008/04/08/its-so-hard-to-find-good-people/#comment-26918</guid>
					<description>Greetings, everyone. Colin's definition was crystal clear to me, but the *words* "communication design" alone are not clear enough to me to not need Colin's definition (or an equivalent definition).</description>
		<content:encoded><![CDATA[<p>Greetings, everyone. Colin&#8217;s definition was crystal clear to me, but the *words* &#8220;communication design&#8221; alone are not clear enough to me to not need Colin&#8217;s definition (or an equivalent definition).</p>
]]></content:encoded>
				</item>
</channel>
</rss>
